Full updated support for Dropbox and Audioshare, so you can load your own samples from elsewhere. Marcos says he’s done a ground-up rewrite of the MIDI sync support, so it now works much more effectively.įile import improvements.
The whole UI is now redrawn at higher res. Higher resolution interface – ready for the latest iPads. (Oh yeah, wait, SuperCollider? Let’s check. This is probably the best and most awaited feature, because it means easily syncing and jamming with other apps, with other iPads and mobile devices, or with desktop software – not use Live, but tools like Reason or even Pure Data, too. (I also used the WretchUp app I helped develop with Mouse on Mars.) And that’s really what you hope technology would do for you – give you a chance to just explore your ideas with some freedom, to really improvise.Ībleton Link support. A kalimba and the internal mic (and my voice) were enough to make a whole set. It’s not a hardware looper stuck on a touchscreen, either – it’s rather really freshly designed around the touch paradigm.
Samplr is just wonderful – a one-screen interface that lets you capture sounds, then freely loop, slice, and navigate them.
But there was a long, bleak period where neither got updates – before this week, Borderlands Granular hadn’t seen an update since March 2015, and Samplr since December 2014.Īpparently Chris and Marcos ate at the same Waffle House and talked about the iOS SDK or something, because now we get a new Samplr release, too. They’re both deeply intuitive, immediate apps ideal for live performance. If you asked someone to say “what’s the best live sound manipulation tool” for iOS, the two answers you’d like get first would be Borderlands Granular (for granular sounds) and Samplr (for loop manipulation).